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Requirements and Opening time of Seize
Warfare |
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| Requirement |
Anyone with Level 81 or higher can participate in Castle Seize.
In Helbreath, we consider those below 80 as beginning players,
thus they are eliminated from this event.
*Plus if the character's status is citizen, can not participate
in Heldenian. |
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| Heldenian: The Hidden Castle |
| Concept in the game: Located west of Middle land, it was built
by Gods of Helbreath. The Castle (Heldenian) was disappeared
during the war between Gods, so-called the Prime Event in Helbreath
year 2192. Later, the castle was found by the princess of Elvine,
Helien. |
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| Episode 5 - The Heldenian |
A grand son of an elder, who traveled to find ancient prophecy
to sleep Abaddon, accomplished his mission by using the power
of ancient prophecy after the bloody war.
After Abaddon fell in sleep, the two nations, Elvine and Aresden,
finally seem to be rested in peace, much like warm spring coming
after cold winter. After both nations become more developed
and economically in better condition through hard work of their
citizens, those with power were drinking and singing all times
without taking care of their people since there was no more
war between the nations.
Time has passed by and¡¦
Those citizens of both Elvine and Aresden who were sick and
tired of murders and thefts left their nation, in searching
for the new world.
The princess of Elvine, Helien felt the responsibility of her
people also left Elvine as she reproached her father.
When Helien arrived on the west side of the Middle Land, she
found unrevealed a castle, after known as hidden castle (Heldenian).
The princess Helien tried to establish a new village around
the castle for those people who left Elvine. However when the
proprietor of Elvine knew about Helien and the hidden castle,
he sent out his troops in capture the castle for Elvine.
In the same time, Aresden also received the news that Elvine
sent out their troops to the hidden castle that Aresden also
sent out their troops urgently to the Middle land.
Elvine and Aresden faced each other on the west side of the
Middle Land. They forget about the peace and once again, the
long war is started upon avarices of both nations.
Heldenian : Located on the west of Middle Land and some says
ancient Gods were dwelling in the castle. |
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| The Core essence of Helbreath |
The core essence of Helbreath is mass warfare in the game,
such as the Crusade.
Warfare is the unique feature of Helbreath and we are proud
to say that it has the most complete and the best warfare system
among any other 2D online game.
Heldenian is enhanced version of current Crusade system.
In the Crusade, the warfare is held on the field and each player
is assigned with a role, and each guild plays important role
in warfare. However, in Heldenian, the Castle is in the center
of the warfare. And it is more of Nation Vs. Nation warfare
than Guild Vs. Guild. |
| The whole new experience of Castle Seize Warfare in Helbreath |
When you look at other MMORPGs, most of the Castle Seize Warfare
is based on the benefit of a Guild or a small unit of groups.
However, in Helbreath, we have extended the focus to nation
to nation. Anyone who has citizenship and has at least Level
81 can participate in the Castle Seize.
There will be new NPCs and Units with Artificial Intelligence
that it will be like whole new experience for our players. |
| Utilizing Units used in Strategic Simulations Games |
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Like in the Crusades, you will also see special Units
and Towers during Heldenian |
| However in the past, only certain players
were authorized to purchase those Units. |
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In Heldenien, anyone can purchase any units without
restriction, and players can actually control those units
they summoned |
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Following condition must be met to win
Castle Seize |
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| Type 1 |
Whoever destroys opponent's guard tower first wins Heldenian.
If Guard towers were not destroyed in a certain time (in about
90 minutes), the following conditions will be used to determine
the winning nation. Condition numbers represent the priority
in winning condition.
- Winning condition 1: Number of remaining towers.
- Winning condition 2: Number of flags put on fields.
- Winning condition 3: If above 1 and 2 are same,
whoever destroyed the first tower wins.
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| Type2 |
- When the flag inside Heldenian is replaced, the Castle
Seize ends.
- Only guild master is eligible to replace flag inside Heldenian.
- When the flag was not replaced in a certain time frame
(in about 90 minutes), defendant wins..
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| Components of Heldenian |
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Map1 Name:
Battle Field
(Outside Castle) |
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Map2 Name:
Heldenian Rampart
(Outside Castle)
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Map3 Name:
God's Heldenian 1Floor
(Inside Castle) |
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| Initial stage of Castle Seize |
There are two types of Castle Seize, Type 1 and 2. In Type1,
Heldenian is in neural status, and any nation which destroys
the other nation's Unit wins the battle and acquires Heldenian.
In Type2, Heldenian is owned by one of the nations, thus there
are defense (Nation who owns the Castle) and offense (Nation
who wish to capture the Castle). Offending nation must get inside
the castle and put their nation's flag inside Heldenian to win.
To give both nations equal opportunities on benefit of owning
Heldenian, the ownership of Heldenian will be reset in every
two weeks.
Week1: Type1
Week2: Type2
Week3: Type2 |
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Preparing for Castle Seize |
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| Participating in Castle Seize |
| You can teleport to Battlefields of Castle seize by clicking
NPC in Command Hall (New building for Castle Seize). |
| When Heldenian is owned by one of the nations |
| The defending party starts the battle inside the Castle and
offending party starts outside the Castle |
| When Heldenian is in neutral mode |
| Both nations start the battle in battle field |
| Rules of Castle Seize |
" During Castle Seize, PK is also allowed for the same
nation's characters and those who kills will turn to criminal
status and will be sent to prison in Village.
" During Castle Seize, players can use recall or other
scrolls but when they are disconnected from the game, they will
be restarted in village.
" Regular Magic can not be used to summon monsters
" When character dies during Castle Seize, its exp will
be reduced as usual.
- When character kills opponent nation's character, it receives
EK point.
- When EK Point is obtained, it will receive 3 times more
than EXP.
" Regardless of Summoned Unit System's HP, it dies when
character who summoned moves to village
" Characters will be given 300 summon points Per one CHR
Point(ex: CHR 10 = 3000 Point).
" Only guild member can get summon points.
" Characters cannot get more than 12000 summon points regardless
of CHR points.
Limitation: Regardless of CHR points, only 4 can be summoned
per a Castle Seize
- Only 4 scrolls can be bought per a Castle Seize.
" In Castle Seize type1
- Getting the flag: Can be obtained at defendant's
Castle with EK Point
- EK Point 10 per 1 flag
- Effect of the flag: When the flag is used in the field,
corresponding nation's attack ability increase by 1.3 times.
- Flag disappears when Castle Seize is over.
- When flag was not used, it can be used in next Castle
Seize type1.
" PK is enabled only during Castle Seize.
" Can not use the Units inside Castle. |
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Benefits to winning nation of Castle Seize |
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" Teleporting feature appears in certain area.
- Defeated nation doesn't get this teleporting feature
- Teleport to Middleland, BattleField.
" There is no price change in winning nation. But in defeated
nation, price of all items sold in the shop will double.
" The chance of getting an item for winning nation's characters
is increase by 150%.
" Winning nation can enter Heldenian even not during Castle
seize, but defeated nation can not. |
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